using System;
using System.Collections;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	public class GolemCrafter : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos { get { return m_SBInfos; } }

		[Constructable]
		public GolemCrafter()
			: base("the golem crafter")
		{
			SetSkill(SkillName.Lockpick, 60.0, 83.0);
			////SetSkill(SkillName.RemoveTrap, 75.0, 98.0);
			////SetSkill(SkillName.Jewelry, 64.0, 100.0);
		}

		public override void InitSBInfo()
		{
			//m_//SBInfos.Add(new SBTinker());
			//m_//SBInfos.Add(new SBVagabond());
		}

		public GolemCrafter(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}